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The internet search giant revealed that it will stop using Material design in its iOS apps. Google will start using Apple's UIKit framework for designing its iOS and iPadOS apps going forward. This switch will result in significantly less work for engineers as they don't have to create custom codes for UI elements. More importantly, using UIKit will make Google's apps feel more like iOS apps rather than something weird that doesn't feel native to Apple's platform. It could also make Google's iOS apps faster and easier to navigate.
Jeff Verkoeyen, engineering lead for Google Design on Apple’s platforms, revealed this decision on Twitter. If you are interested in reading more about this decision, you can read the whole thread by clicking on the source link below this article.
Google had unveiled the Material design language in 2014 to unify the look and feel of its apps and services across Android, Chrome OS, iOS, and the web. It was claimed back then that users would feel familiar with its products across platforms. However, seven years down the line, the company found that sticking to those old rules is creating more problems than solving them.
Verkoeyen revealed that switching to UIKit on iOS and iPadOS will “result in much tighter integrations with the OS than what we can reasonably achieve via custom solutions.” It means that future versions of Google's apps on iOS could use fewer custom buttons that look like they belong on Android but were dragged to an iPhone.
Do you agree with Google's decision to stop using Material design in its iOS and iPadOS apps?
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Asif is a computer engineer turned technology journalist. He has been using Samsung phones since 2004, and his current smartphone is the Galaxy S21 Ultra. He loves headphones, mechanical keyboards, and PC hardware. When not writing about technology, he likes watching crime and science fiction movies and TV shows.
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