Best buy guide: Galaxy Watch 6 or Galaxy S24+. Woo-hoo join SamMobile on WhatsApp or Telegram!

SamMobile has affiliate and sponsored partnerships. If you buy something through one of these links, we may earn a commission.

Notifications
    News for you

    Should Samsung also make a gaming phone?

    Opinion
    By 

    Last updated: March 6th, 2024 at 18:30 UTC+01:00

    Gaming phones are all the rage these days. Razer, the popular maker of gaming hardware and accessories, entered the smartphone market recently with the Razer Phone, a smartphone with top-notch specs and the world's first 120Hz smartphone display. When you strip away the fancy marketing and the screen's faster refresh rate, the Razer Phone is like any other flagship from last year with top-of-the-line specs (including 8GB of RAM like the OnePlus 5).

    The Razer Phone also offers features such as Dolby Atmos-enabled stereo speakers, a high-capacity battery, and software tools such as the option to adjust the frame rate and resolution inside games to make for an enhanced gaming experience. The Razer Phone has also prompted other manufacturers, such as Xiaomi and Asus, to jump on the gaming phone bandwagon.

    It's been a topic of debate here at SamMobile as well, and we have been wondering if Samsung stands to gain anything from making a gaming phone. Actually, to us, a dedicated gaming phone from the Korean giant makes no sense, and here are a few reasons why.

    Samsung's flagship hardware is already excellent for gaming

    Let's take into account the Galaxy S9 and Galaxy S9+, Samsung's latest flagship phones. The S9 and S9+ already offer most of what the Razer Phone is offering. You have brilliant stereo speakers with Dolby Atmos, an HDR-enabled display, and the fastest processors available today. Granted, only the Galaxy S9+ has 6GB of RAM, which is still less than the 8GB of RAM on the Razer Phone, but other than not letting you resume a game where you left it after switching to other apps, is 4GB of RAM a limitation for gaming on a flagship phone?

    And while the Galaxy S9 and S9+ displays might not have a refresh rate as high as 120 Hz, they do provide the best viewing experience thanks to top-notch AMOLED panels. The Razer Phone makes do with an LCD display as only LCD technology currently allows a refresh rate of 120 Hz, and Samsung sure wouldn't want to put an LCD panel on any of its high-end devices. so it will have to wait until it has an OLED panel capable of reaching such high refresh rates ready for the mainstream.

    Battery life is one aspect where Samsung flagships can't match dedicated gaming phones. Rumors suggest that will change with the Galaxy Note 9, but we know better than to take such rumors too seriously until we get solid evidence supporting them. Leave aside battery life and a display with a high refresh rate, though, and Samsung gives you all the necessary ingredients for running the most demanding of gaming titles.

    Samsung's software tools for gaming are second to none

    Samsung took an active interest in enhancing the gaming experience much before the Razer Phone and the gaming phone fad came into the picture. The company introduced features like Game Launcher, Game Tools, and Game Tuner to allow the user to customize their gaming experience. Between Game Tools and Game Tuner, you can change a game's resolution, frame rate, texture quality, and other parameters, record gameplay footage and share it with others, and also lock the navigation keys and disable notification popups to prevent interference when you're engrossed in a game.

    The Razer Phone offers similar features, but it doesn't get the option to record gameplay videos. Samsung's gaming tools are also available on a lot of devices in the company's lineup, so you could pick up any of those from the last couple of years and get access to a similar deal of customization as the company's latest flagships.

    Android doesn't get many games that take advantage of amazing hardware

    The bigger issue with a gaming phone that runs Android is the lack of games that would take advantage of the sort of hardware Razer is providing, like the 120Hz display that allows for smoother frame rates. The iPhone and iPad are the mobile devices that game developers like, often offering slightly better graphics in high-end games compared to the Android counterparts (just look at Modern Combat 5 on iOS, which adds various visual effects not seen on Modern Combat 5 for Android). And developers don't need any special incentive or push from Apple to make their games look (and perform?) better on iOS. Razer, meanwhile, had to team up with a few game developers to make their titles take advantage of the Razer Phone (many of those titles aren't yet available for download but will arrive at some point in 2018).

    The same will be the case for Samsung, despite its dominance in the Android smartphone market. Sure, game developers will have more incentive to add features exclusive to a Galaxy-branded gaming phone than something from smaller players like Razer, Xiaomi, or Asus, but they probably won't do it with the kind of eagerness as they do for Apple's devices.

    Samsung won't make a lot of money from the niche gaming phone segment

    Casual gamers form the majority of the user base for mobile games, and casual games don't usually involve the kind of graphics or gameplay that would benefit from something like a fast display refresh rate or top-notch hardware specs. That makes gaming phones like the Razer Phone a niche segment, and Samsung dipping its toes in such a segment wouldn't bode well for the company's finances. In fact, even if the company stopped caring for profits and sales figures, the Samsung of today, one that doesn't innovate for the sake of innovation, wouldn't be too interested in wasting time in a niche device that would only attract a small portion of its user base.


    Those are the only reasons we can think of for why a gaming phone from Samsung doesn't make sense, but do we really need more? It's clear that the company's flagship phones are already well equipped to handle gaming for even the most ardent of mobile gamers, and while smaller players in the market can get away with throwing resources on a gaming phone, Samsung doesn't stand to gain much from going down a similar route.

    What's your take on a gaming phone from Samsung? Should the company make one, or do you agree with our reasons for why it doesn't need to? Get a discussion going in the comments!

    Opinion