Posted by Danny D. 2 weeks ago

SamMobile’s experience with the Gear VR


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Samsung is also stepping up its Virtual Reality (VR) game at IFA 2014. It has teamed up with Oculus VR, known from the Oculus Rift (Virtual Reality Headset for 3D Gaming), to enrich our lives with the Samsung Gear VR. The Samsung Gear VR allows you to enjoy an immersive virtual reality experience wherever you are!

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In its essence, the Samsung Gear VR basically is a head-mount for your Galaxy Note 4 device. It consists of a frame, in which you dock in your mobile phone, and 2 lenses on it. The 2 lenses are used to provide the best focus for the user of the Gear VR. However, they also made sure that people who wear prescription glasses can focus the Gear VR themselves (with a focus wheel on top), so you don’t have to wear glasses at all while using the Gear VR. Samsung has put a lot of time and effort into making the Gear VR light to carry around and also to not put all pressure from the Note 4’s weight on the face of the user.

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At the moment, it is only compatible with the regular Galaxy Note 4 (to be more specific, not with the Galaxy Note Edge due to its different screen size). The Galaxy Note 4’s Super AMOLED QHD (2560×1440) display has a very low latency, which has significantly been reduced than previous screens from Samsung, and also allows very vivid colors to be displayed on the screen.

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Some might wonder what use cases for Virtual Reality devices, like this, might be. A few use cases where this form factor might come handy include watching 3D movies in Cinema mode, playing 3D games, watch 360 degrees video education and even provide real-life simulations.

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The Gear VR will cost you €200, and if you buy it as a bundle with the Gamepad it will cost you €250; both prices are advised prices from Samsung Benelux.

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9 comments on “SamMobile’s experience with the Gear VR

  1. harryisme 2 weeks ago said:

    €200 ($260) for the hard case with the lenses but no screen, and only works on the Note 4. For $90 you can get the Occulus Dev Kit for your PC, and all things considered that seems like the better choice.

    Way too expensive for what it does, unless I’m reading this wrong and there is more to the unit that the hard plastic, lenses, and few other features?

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  2. mrmrmrmr 2 weeks ago said:

    what about support for older phones ? like S5 or Note 3 ?

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    • renoturx 2 weeks ago said:

      Most likely not as the Note 4′s screen processing along with its high resolution is what makes the high quality the user experience is looking for. Samsung would not allow a sub-par experience. If they allow the use of older low resolution higher latency, then the experience will not be good, motion blur, and then people will put it down and give bad reviews. I would expect the future compatibility of the S6 and other future Galaxy phones with QHD and super amoled screens.

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  3. cojo71 2 weeks ago said:

    Not a big issue really! looking forward to buying the Note 4 and the Gear VR, I wonder if the Note Edge fits the Gear VR, because I would prefer that over the note 4.

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    • Daniel van D. 2 weeks ago said:

      At this moment, it also only is compatible with the regular Galaxy Note 4 (and more specific, not with the Galaxy Note Edge due to it’s different screen size).

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  4. XellossMetallium 2 weeks ago said:

    I’m very curious. Putting aside content developed expressly for the GearVR (games etc), does the “Cinema” part enable users to actually watch video files (avi, mkv etc) stored on phone? Not necessarily 3D movies, just a more immersive mobile watching experience.

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