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Last updated: July 27th, 2022 at 14:42 UTC+02:00
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The PS VR2 features a VR Mode that uses the entirety of the OLED screen and a Cinematic Mode that displays non-VR games and media content on a virtual cinema screen. (via PlayStation)
In VR Mode, content is displayed in 4000 x 2040 HDR format (2000 x 2040 pixels per eye). Samsung's OLED panel for the original Sony PS VR had a resolution of 960 x 1080 per eye at best, which means that the PS VR2 and Samsung's new panel — along with improved lenses — should deliver a visibly superior image quality.
The PS VR2 OLED panel's refresh rate remains the same as the original PS VR (90Hz and 120Hz), but regardless, Samsung's new OLED for the PS VR2 should enable a more immersive experience thanks to its higher pixel count and pixel density.
Because a VR helmet's display is close to the eye and magnified by lenses, a lower pixel density in virtual reality makes the physical spaces between the pixels visible to the eye in a grid pattern. VR users call this visual artifact a Screen Door Effect (SDE). A higher pixel density and resolution can alleviate or nullify this undesired side effect.
Although Samsung no longer develops VR headsets of its own, Samsung Display has the manufacturing prowess to enable advanced VR experiences for other companies. Sony is seemingly one of Samsung Display's clients for the PS VR2, and next to the original PSVR, the upcoming model sounds a whole lot more promising.
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Mihai is a blogger and column writer at SamMobile. His first Samsung phone was an A800 which took a lot of beating, and a part of him still misses the novelty of the clamshell design. In his free time, he enjoys watching shows, documentaries, and stand-up comedy; listening to music, taking walks, and occasionally playing old(er) video games.