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Last updated: July 31st, 2013 at 11:57 UTC+02:00
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Here's the statement they provided:
Under ordinary conditions, the Galaxy S4 has been designed to allow a maximum GPU frequency of 533MHz. However, the maximum GPU frequency is lowered to 480MHz for certain gaming apps that may cause an overload, when they are used for a prolonged period of time in full-screen mode. Meanwhile, a maximum GPU frequency of 533MHz is applicable for running apps that are usually used in full-screen mode, such as the S Browser, Gallery, Camera, Video Player, and certain benchmarking apps, which also demand substantial performance.
The maximum GPU frequencies for the Galaxy S4 have been varied to provide optimal user experience for our customers, and were not intended to improve certain benchmark results.
We remain committed to providing our customers with the best possible user experience.
Well, it does make sense to allow full screen apps to take as much power from the GPU as possible. However, code was found specifically mentioning certain benchmark apps that get the higher GPU clock, something which Samsung didn't address in its response, so we're not sure we believe the company in this case.
But anyway, if you enjoy using your device, then these benchmarks don't ultimately matter, though it would be great if Samsung could come clean and let their devices be known on their real-life merits, instead of going around tweaking stuff to just get better scores in reviews.
Abhijeet's writing career started with guides for custom firmware for Samsung devices (including the original Galaxy S), and he moved to SamMobile in mid-2013 and worked up the ranks to Editor-in-chief. In addition to phones and mobile devices, his interests include gaming on both PC and console, PC hardware, and spending countless hours on YouTube watching videos on tech, movies, games, politics, and internet dramas.